Computer Games

Computer Games
Author :
Publisher : John Wiley & Sons
Total Pages : 224
Release :
ISBN-10 : 9780745687506
ISBN-13 : 0745687504
Rating : 4/5 (504 Downloads)

Book Synopsis Computer Games by : Diane Carr

Download or read book Computer Games written by Diane Carr and published by John Wiley & Sons. This book was released on 2014-03-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.


Computer Games Related Books

Computer Games
Language: en
Pages: 224
Authors: Diane Carr
Categories: Social Science
Type: BOOK - Published: 2014-03-10 - Publisher: John Wiley & Sons

DOWNLOAD EBOOK

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Holly
The Composition of Video Games
Language: en
Pages: 243
Authors: Johansen Quijano
Categories: Games & Activities
Type: BOOK - Published: 2019-10-07 - Publisher: McFarland

DOWNLOAD EBOOK

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural
Playing with Videogames
Language: en
Pages: 225
Authors: James Newman
Categories: Games & Activities
Type: BOOK - Published: 2008-08-18 - Publisher: Routledge

DOWNLOAD EBOOK

Playing with Videogames documents the richly productive, playful and social cultures of videogaming that support, surround and sustain this most important of di
Online Gaming
Language: en
Pages: 201
Authors: Garry Crawford
Categories: Games & Activities
Type: BOOK - Published: 2011-08-04 - Publisher: Routledge

DOWNLOAD EBOOK

Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented it
Playing the Text, Performing the Future
Language: en
Pages: 246
Authors: Felicitas Meifert-Menhard
Categories: Literary Criticism
Type: BOOK - Published: 2013-10-14 - Publisher: Walter de Gruyter

DOWNLOAD EBOOK

This volume examines the structure of text-based Future Narratives in the widest sense, including choose-your-own-adventure books, forking-path novels, combinat