Fundamentals of Game Design

Fundamentals of Game Design
Author :
Publisher : New Riders
Total Pages : 697
Release :
ISBN-10 : 9780132104753
ISBN-13 : 013210475X
Rating : 4/5 (75X Downloads)

Book Synopsis Fundamentals of Game Design by : Ernest Adams

Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade


Fundamentals of Game Design Related Books

Fundamentals of Game Design
Language: en
Pages: 697
Authors: Ernest Adams
Categories: Computers
Type: BOOK - Published: 2010-04-07 - Publisher: New Riders

DOWNLOAD EBOOK

To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of su
Art and Representation
Language: en
Pages: 428
Authors: John Willats
Categories: Art
Type: BOOK - Published: 1997 - Publisher: Princeton University Press

DOWNLOAD EBOOK

In Art and Representation, John Willats presents a radically new theory of pictures. To do this, he has developed a precise vocabulary for describing the repres
Practical Geometry, Perspective, and Engineering Drawing
Language: en
Pages: 228
Authors: George Sydenham Clarke Baron Sydenham of Combe
Categories: Geometrical drawing
Type: BOOK - Published: 1884 - Publisher:

DOWNLOAD EBOOK

Practical geometry, perspective and engineering drawing. [With] Plates
Language: en
Pages: 248
Authors: George Sydenham Clarke (baron Sydenham of Combe.)
Categories:
Type: BOOK - Published: 1884 - Publisher:

DOWNLOAD EBOOK

Up and Running with AutoCAD 2013
Language: en
Pages: 546
Authors: Elliot J. Gindis
Categories: Technology & Engineering
Type: BOOK - Published: 2012-12-31 - Publisher: Academic Press

DOWNLOAD EBOOK

Up and Running with Autocad® 2013 started out as a set of classroom notes that outlined, in an easy to understand manner, exactly how AutoCAD is used and appli