Blender 3D a Beginners Guide for Graphics Designers
Author | : Nathan Clark |
Publisher | : Independently Published |
Total Pages | : 584 |
Release | : 2019-02-12 |
ISBN-10 | : 1796759570 |
ISBN-13 | : 9781796759570 |
Rating | : 4/5 (570 Downloads) |
Download or read book Blender 3D a Beginners Guide for Graphics Designers written by Nathan Clark and published by Independently Published. This book was released on 2019-02-12 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is only one of many 3D graphics applications. Before we can take a look at Blender and its alternatives, however, let's talk about 3D computer graphics in general.What is 3D?3D software is used to create a virtual representation of anything. Even things that don't exist. Essentially, you take something from your imagination and make the idea more real than has ever been possible in the history of the world. Sound awesome? It totally is! Imaginary environments, sexy concept cars, absurdly realistic portraits, goofy character designs, epic posters, and emotional animations are just a few examples of what's possible to make with 3D software. Not easy, mind you, but definitely possible. In This Book u Will Learn Basics And Advanced Concepts Of Blender 3D This Book ContainsRENDERING AND COMPOSITINGRENDERINGCAMERASRENDER SETTINGSCOMPOSITINGCREATE EDIT OBJECTMATERIALSTEXTURESLIGHTINGCAMERARENDERINGRAYTRACINGANIMATION BASICS3D TEXTNURBS AND METASHAPMODIFIERSPARTICLE SYSTEMSCONSTRAINTSARMATURESFLUID SIMULATIONNODESGAME ENGINEVIDEO SEQUENCE EDITINGTHE PROCESS OF 3D CHARACTER CREATION And Many MoreBlender is an all-in-one 3D software that can be used to model, sculpt, texture, animate, camera track, render, and composite awesome looking graphics from start to finish So Buy This Book Now