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Language: en
Pages: 377
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Type: BOOK - Published: 2019-01-31 - Publisher: Springer
This book examines the increasing popularity of creativity and play in tertiary learning, and how it can be harnessed to enhance the student experience at unive
Language: en
Pages: 347
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Type: BOOK - Published: 2014-06-01 - Publisher: JHU Press
Games and social media can improve college access, attract and support students, and boost rates of completion. The college application process—which entails
Language: en
Pages: 275
Pages: 275
Type: BOOK - Published: 2016-08-17 - Publisher: Cambridge Scholars Publishing
In recent years, there has been growing interest in the use of games to enhance learning across multiple educational levels, and extensive research has shown th
Language: en
Pages: 320
Pages: 320
Type: BOOK - Published: 2020-06-10 - Publisher: John Wiley & Sons
Shows teachers how and why they should bring play into the classroom to make learning meaningful, relevant, and fun. Research studies show that all students—y
Language: en
Pages: 0
Pages: 0
Type: BOOK - Published: 2024-05-18 - Publisher: Springer
This collection provides a wide array of concrete and inspiring "playful" approaches to teaching in a range of higher education contexts and discipline areas, g