Visual Computing for Cultural Heritage

Visual Computing for Cultural Heritage
Author :
Publisher : Springer Nature
Total Pages : 444
Release :
ISBN-10 : 9783030371913
ISBN-13 : 3030371913
Rating : 4/5 (913 Downloads)

Book Synopsis Visual Computing for Cultural Heritage by : Fotis Liarokapis

Download or read book Visual Computing for Cultural Heritage written by Fotis Liarokapis and published by Springer Nature. This book was released on 2020-04-07 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and reconstruction, virtual and augmented reality and serious games. It aims at covering the emergent approaches for digitization and preservation of Cultural Heritage, both in its tangible and intangible facets. Advancements in Digital Cultural Heritage research have been abundant in recent years covering a wide assortment of topics, ranging from visual data acquisition, pre-processing, classification, analysis and synthesis, 3D modelling and reconstruction, semantics and symbolic representation, metadata description, repository and archiving, to new forms of interactive and personalized presentation, visualization and immersive experience provision via advanced computer graphics, interactive virtual and augmented environments, serious games and digital storytelling. Different aspects pertaining to visual computing with regard to tangible (books, images, paintings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) and intangible (e.g. dance and performing arts, folklore, theatrical performances) cultural heritage preservation, documentation, protection and promotion are covered, including rendering and procedural modelling of cultural heritage assets, keyword spotting in old documents, drone mapping and airborne photogrammetry, underwater recording and reconstruction, gamification, visitor engagement, animated storytelling, analysis of choreographic patterns, and many more. The book brings together and targets researchers from the domains of computing, engineering, archaeology and the arts, and aims at underscoring the potential for cross-fertilization and collaboration among these communities.


Visual Computing for Cultural Heritage Related Books

Visual Computing for Cultural Heritage
Language: en
Pages: 444
Authors: Fotis Liarokapis
Categories: Computers
Type: BOOK - Published: 2020-04-07 - Publisher: Springer Nature

DOWNLOAD EBOOK

This book provides insights into the state of the art of digital cultural heritage using computer graphics, image processing, computer vision, visualization and
Visual Heritage in the Digital Age
Language: en
Pages: 361
Authors: Eugene Ch'ng
Categories: Computers
Type: BOOK - Published: 2013-12-04 - Publisher: Springer Science & Business Media

DOWNLOAD EBOOK

Heritage is everywhere, and an understanding of our past is increasingly critical to the understanding of our contemporary cultural context and place in global
Digital Imaging for Cultural Heritage Preservation
Language: en
Pages: 523
Authors: Filippo Stanco
Categories: Computers
Type: BOOK - Published: 2017-12-19 - Publisher: CRC Press

DOWNLOAD EBOOK

This edition presents the most prominent topics and applications of digital image processing, analysis, and computer graphics in the field of cultural heritage
Digital Heritage Reconstruction Using Super-resolution and Inpainting
Language: en
Pages: 150
Authors: Milind G. Padalkar
Categories: Mathematics
Type: BOOK - Published: 2022-06-01 - Publisher: Springer Nature

DOWNLOAD EBOOK

Heritage sites across the world have witnessed a number of natural calamities, sabotage and damage from visitors, resulting in their present ruined condition. M
Handbook of Research on Visual Computing and Emerging Geometrical Design Tools
Language: en
Pages: 924
Authors: Amoruso, Giuseppe
Categories: Design
Type: BOOK - Published: 2016-04-11 - Publisher: IGI Global

DOWNLOAD EBOOK

Visual computing and descriptive geometry are multidisciplinary fields addressing the handling of images, 3D models, and other computer graphics. These ideas ar